Arumning Tyas, Sekar Indah Suci (2022) The Students Perceptions On The Playing Mobile Legend Game In English Vocabulary Mastery At Student Of SMPN 5 Pamekasan. Diploma thesis, INSTITIUT AGAMA ISLAM NEGERI MADURA.
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Abstract
Keyword: Student, Perception, Mobile Legend Game. most students have difficulty learning English especially the vocabulary. students prefer to play online games such as mobile legend, among students it has become commonplace nowadays. as in SMPN 5 Pamekasan, students there enjoy playing these online games. This phenomenon has a negative tendency for students because it is more interesting than memorizing vocabulary. In this research has research objective that to describe student’s perception on the playing mobile legend game in English vocabulary mastery at student of SMPN 5 Pamekasan and to find out the kind of vocabulary mastery that can found in mobile legend game. This research use a qualitative approach and descriptive data as a research design.this research was conducted in SMPN 5 Pamekasan. The participants tis research is students of SMPN 5 Pamekasan especially 11 students. Furthermore, the data collected from observation, interview and documentation. The results of this research are, the students perceptions is can increase vocabulary, and make it easy to learn vocabulary, and they can found new words from the mobile legend game. Based on above, the students perceptions on the playing mobile legend game in English vocabulary mastery at student Of SMPN 5 Pamekasan is very helpful for the students to mastery the vocabulary
Item Type: | Thesis (Diploma) |
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Subjects: | A General Works > AS Academies and learned societies (General) L Education > L Education (General) P Language and Literature > PE English |
Divisions: | Fakultas Tarbiyah > Tadris Bahasa Inggris |
Depositing User: | Mr Imam Ghozali |
Date Deposited: | 13 Dec 2023 04:27 |
Last Modified: | 13 Dec 2023 04:27 |
URI: | http://etheses.iainmadura.ac.id/id/eprint/4834 |
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