The Implementation of “Guess My Gesture” Game in Teaching Vocabulary of Kiddy Class in Putri Dharma Course (PDC) at Galis Pamekasan

Roybah, Roybah (2023) The Implementation of “Guess My Gesture” Game in Teaching Vocabulary of Kiddy Class in Putri Dharma Course (PDC) at Galis Pamekasan. Diploma thesis, INSTITUT AGAMA ISLAM NEGERI MADURA.

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Abstract

Key Words:Implementation, “Guess My Gesture” Game, Vocabulary Skill This study aims to describe the analysis of the use of picture as media used by tutors in teaching English as a foreign language in the kiddy class in Putri Dharma Course (PDC) at Galis Pamekasan. This research was conducted at the Putri Dharma Course (PDC) at Galis Pamekasan. The subject of this research is an English tutor who teaches at the kiddy class Putri Dharma Course (PDC) at Galis Pamekasan There is a main problem in this research. That is, the researcher wants to know about how the use of “Guess My Gesture” game as a medium is used by tutors in memorizing English vocabulary of kiddy class in Putri Dharma Course (PDC) at Galis Pamekasan. The approach used in this study is a qualitative approach. This type of research is descriptive. Data obtained from observation, interviews, and documentation. The source of this research is the students of kiddy class. In checking the validity of the data, researchers also used technical triangulation. The data obtained from this research are in the form of observations, results of interviews with tutors about the process of implementing learning with “Guess My Gesture”game as a medium for memorizing English vocabulary, results of documentation and results of student projects. The results of this study indicate that the use of “Guess My Gesture” game as a medium for memorizing English vocabulary makes it easier for students of kiddy class to memorize vocabulary with game that attract the enthusiasm of students of kiddy class in Putri Dharma Course (PDC) at Galis Pamekasan. Based on the results of the study it can be concluded that the use of “Guess My Gesture” game as a medium for remembering English vocabulary of kiddy class in Putri Dharma Course (PDC) at Galis Pamekasan has been carried out according to the lesson plan or lesson plan (RPP) that has been designed by the tutor. Not only that, in its implementation there are also the roles of the teacher, and some disadvantages and advantages of using game as a medium considering the English vocabulary of kiddy class, where these the roles and advantages and disadvantages have been proven from the results of interviews with tutors and students of kiddy class in putri dharma course (PDC) at galis pamekasan.

Item Type: Thesis (Diploma)
Subjects: A General Works > AS Academies and learned societies (General)
L Education > L Education (General)
Divisions: Fakultas Tarbiyah > Tadris Bahasa Inggris
Depositing User: Mr Imam Ghozali
Date Deposited: 09 Jul 2024 01:19
Last Modified: 09 Jul 2024 01:19
URI: http://etheses.iainmadura.ac.id/id/eprint/6461

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